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Creating CoreWindow and SwapChainPanel window

In the future-dev branch of ANGLE, we introduced IInspectable as a new EGL native window type that can be used with eglCreateWindowSurface.  IInspectable types enable ANGLE to support creation of EGL...

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How do I run ANGLE on D3D11 Feature Level 9?

  Short answer: To initialize your Windows Store App for OpenGL ES using ANGLE, we highly recommend using our Visual Studio templates. These templates perform all of the OpenGL ES API calls necessary...

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Windows 8.1 Universal App Support in Cocos2d-x v2.2.5

In our recent blog post, we spoke about Universal Apps support coming to Cocos2d-x V3. The response of the community was positive and encouraging, but it often came with the same follow up question :...

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Improving your ANGLE app’s performance: the basics

This post is the first in a series designed to help you get great performance out of ANGLE when writing your Windows Store App for OpenGL ES. You can find other posts in the series here. More technical...

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Cocos2d-x on Windows Devices: significant performance improvements thanks to...

As we mentioned in an earlier blog post, the contributors to the MS Open Tech ANGLE GitHub fork are working hard with the community to improve support across various versions of Modern Windows, with...

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New ANGLE boosts openFrameworks Modern Application on Windows

Our engineering team has contributed some useful updates to ANGLE  to increase the performance of applications that we think you should know about. We recently made great gains on Cocos2d-x , and have...

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ANGLE: The display attribute used to configure an EGLDisplay to use WARP has...

If you are seeing the following compiler error when building your ANGLE project, you most likely just got the latest updated ANGLE. "error C2065: 'EGL_PLATFORM_ANGLE_USE_WARP_ANGLE' : undeclared...

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Announcing the ANGLE wiki!

We’re pleased to announce that our ANGLE repository now features a wiki, which contains useful information to help you use ANGLE in your Windows Store application.   The wiki contains: * Guides to help...

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Supporting the Windows Store Certification D3D Device Trim requirement

Applications submitted to the Windows Store must pass the Windows App Certification Kit.  This kit launches the application and performs multiple tests to ensure that the application meets the Windows...

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ANGLE for Windows Store Is Now Available via NuGet

Since 2013, Microsoft has been involved with the ANGLE Project, helping developers run their OpenGL ES 2.0 apps on Windows.  In 2014, we helped those apps run on Windows Phones by providing support for...

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